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The Brain in Performance: Workshop
Ben Eyes, Mohammed Mohanna and Beau Stocker

  • Thursday 15 June 2017, 2.00PM to 3.30pm
  • Free admission
    Booking required
  • Ron Cooke Hub, University of York (map|getting to campus)
  • Wheelchair accessible

Event details

Take part in a live music looping workshop and learn about the connection of experimental music performance and basic computer programming using biosensors and multimedia technology.

Presented by University of York postgraduate students Beau Stocker, Ben Eyes and Mohammed Mohanna, the workshop is an introduction to their evening performance. It offers a platform on which to use biosensor technology to effectively blend with improvised music in order to explore how the brain can be used as ‘another limb’ in live music performance.

The workshop will explore two main areas: the usability of this technology and its application for the future of music and sound performance, and the relationship between sound and psychology.

Please also see The Brain in Performance on Thursday 15 June, 7pm to 7.45pm and 8.30pm to 9.15pm.

About the performers

Beau Stocker and Ben Eyes are postgraduate students with the University of York’s Department of Music, while Mohammed Mohanna is a postgraduate student with the University’s Department of Theatre, Film and Television.

Beau is a professional drum set percussionist and educator of 25 years and has performed and taught in his home country of Canada, the UK, and various countries in Europe and East Africa. He has studied and performed numerous styles of music including improvised music, Javanese Gamelan, jazz, blues, rock/pop, Cuban, Brazilian and Sudanese music.

Ben is a composer and sound artist. His work is typified by large, complex textures and sound collages using field recordings, heavily treated guitars, acoustic instruments and vintage analogue synthesisers. 

Mohammed is a technologist. He worked as a lecturer for five years teaching film production. His previous studies in computer science and multimedia arts inspired him to focus his career on exploring game designs to help children to understand computing and electronics in a concrete way. His projects included creating multimedia installations to use analog sensors and the human brain as generative instruments to create audiovisual experiences. 


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